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181. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Ehud Gera wrote: CCP Rise wrote: [quote] Yes, people are risk averse, they want to make good decisions when they're taking risks and that often leads being conservative. That's exactly why I like this kind of mechanic. People want to do the...
- by Ab'del Abu - at 2014.12.20 01:46:29
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182. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
So CCP will release this abomination with Proteus and then largely ignore the 10 GD whining threads per day for the next two months. Maybe CCP Falcon will leave a clever comment about how EvE is supposed to be hard yada yada when in fact d-scan im...
- by Ab'del Abu - at 2014.12.19 18:59:12
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183. Combat Recons undetectable by d-scan in Proteus - in Wormholes [original thread]
Glyndi wrote: I'm excited, great changes. Bring on the "This will kill [insert area of game]"!! Maeh, it will not really kill anything. But a number of things would be thrown out of (the current) balance. - you would be handed yet another ...
- by Ab'del Abu - at 2014.12.18 17:12:01
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184. Combat Recons undetectable by d-scan in Proteus - in Wormholes [original thread]
Braxus Deninard wrote: The hunters already don't show for the most part until it's too late, site runners are going to get scouted with a covops ship which will appear on dscan for a split second when they jump in. If you're running sites in a ...
- by Ab'del Abu - at 2014.12.18 16:28:05
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185. Vague query about Loki rig selection - in Wormholes [original thread]
3 x T2 trimarks :)
- by Ab'del Abu - at 2014.12.18 16:22:21
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186. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: I love all the bitching from the WH residents. Duh, they still have to probe your ass out, and your d-scan still picks the damned probes up! If your still on grid for the recon to find you by that point, your blown up even now...
- by Ab'del Abu - at 2014.12.18 15:53:42
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187. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Nys Cron wrote: Ross Sylibus wrote: I don't see how this doesn't make WH space completely unlivable for most of EVE. This just makes wspace more awesome. For those who would make their isk in closed-up holes, maybe. You will see a huge...
- by Ab'del Abu - at 2014.12.18 15:46:35
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188. Combat Recons undetectable by d-scan in Proteus - in Wormholes [original thread]
Braxus Deninard wrote: I see nothing wrong with more danger in w-space. If anything it shakes up the typical heavy armor t3 fights more with some room for recons in the comps. t2 resists profile are great. But undetectable recons are a gam...
- by Ab'del Abu - at 2014.12.18 15:44:28
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189. Combat Recons undetectable by d-scan in Proteus - in Wormholes [original thread]
Xtrah wrote: https://forums.eveonline.com/default.aspx?g=posts&m=5318916#post5318916 "Combat Recons will now be permanently undetectable by directional scanners" I fear this will drastically change ganks in low-class wormhole space... Wit...
- by Ab'del Abu - at 2014.12.18 15:41:12
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190. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
The Dscan thingy completely breaks wormhole risk/reward. C1-C3 will be a wasteland
- by Ab'del Abu - at 2014.12.18 15:38:29
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191. Sticky:Dev blog: Happy Holidays from CCP - in EVE Information Portal [original thread]
CCP Phantom wrote: Happy Holidays from CCP! We hope that you had a fantastic year 2014 in EVE Online and that you will engage the remaining days in 2014 with guns blazing and a broad smile on your face! As a small token of appreciation to th...
- by Ab'del Abu - at 2014.12.18 12:05:05
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192. 20 days free multiple character training - in EVE General Discussion [original thread]
Thx CCP o/ Log in and be amazed
- by Ab'del Abu - at 2014.12.18 11:07:20
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193. christmas presents - in EVE General Discussion [original thread]
"Happy holidays, capsuleers! Get 20 free days of multiple character training. Simply click below by 1/13/2015 to open a new queue, or extend an existing one." Go to secure.eveonline.com EDIT: Stop hating
- by Ab'del Abu - at 2014.12.18 11:06:21
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194. Concept - T4s, or maybe how T3s should have been. - in Player Features and Ideas Discussion [original thread]
Sounds like fun. However, the following would need to hold: T4s should not be better at the particular role that they are built for than their t2 counterparts. I.e. a T4 cruiser configured to be a logistics ship should not be better than a sc...
- by Ab'del Abu - at 2014.12.17 18:21:43
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195. PVE Little things - in Wormholes [original thread]
Kram Mercado wrote: 1) Some way of knowing when people are entering / exiting without having 4 screens and 3 alts or reverting back to pre phoebe wormhole quantity, now there's just too many spawning and it's nuts and those un killable frig one...
- by Ab'del Abu - at 2014.12.17 18:06:23
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196. Jump Drive Calibration skill - in Player Features and Ideas Discussion [original thread]
I agree with OP. As it stands the Jump Drive Calibration Skill doesn't carry a lot of meaning. Being able to use jump drives - and jump 2.5 LY - is absolutely useless. Most other skills will enable you to use a specific feature and only give yo...
- by Ab'del Abu - at 2014.12.16 23:36:27
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197. CCP Please give us Polarization timer. - in Wormholes [original thread]
Ghenghis Kralj wrote: The only problem I see is that the timer could cause confusion for new players ("I have a timer and I can't jump into hisec!!!"). Technically it's a timer for a specific wormhole only and not a global variable. Not sure ho...
- by Ab'del Abu - at 2014.12.16 18:46:44
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198. Bookmarks that can be set to expire. - in Player Features and Ideas Discussion [original thread]
Dustpuppy wrote: Why? I just place WH bookmarks in a sub folder and if required create a second one (with the date mentioned in the folder name). No problem to delete folders with names older than 2 days. It also doesn't scale well for wo...
- by Ab'del Abu - at 2014.12.15 18:15:21
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199. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Ab'del Abu wrote: I like the booster idea because they give you a good reason to log in every other day or so. However, I wouldn't add the limiting factor that they're lost at podding. Also I wouldn't introduce those learnin...
- by Ab'del Abu - at 2014.12.15 13:18:45
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200. Wormhole which class for 2 people ? - in Wormholes [original thread]
Ruby Diamand wrote: Hi everyone i wanna know what class of wormhole we can easily done with 2 characters? Our goal is to stay in a WH for one month to farm isk. We can bring T3 and others usually ships and POS. If you have any advices about ...
- by Ab'del Abu - at 2014.12.15 10:32:38
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